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Rules

Character Creation and Advancement
Races

Our races have been designed specifically for this setting and game style. No other races may be played – they’d likely be underpowered, anyway. Sorry.

Classes

Similarly, custom classes are also in use. While the classes are also exclusive, there’s built-in flexibility in the form of archetypes. If there’s a concept you can’t quite make with the existing classes and archetypes, let us know and we’ll design an archetype for you.

Skills

Skills have been reworked. It’s extremely important that you read the page and understand how they work.

Feats

Feats should be drawn from the list on this page; feats from other sources can be used with GM permission, but we tried to cover all the useful ones.

Class Features

Non-core spells and powers, martial maneuvers, and any other special subsystem that a class or archetype gains access to can be found here.

Revised Rules

A number of other house rules are in effect. It’s a good idea to look these over, but it’s not vital that you memorize them.

Setting

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Fading Embers Sasaisen