Revised Rules

These are the house rules that aren’t covered in another section, or are large enough changes to merit their own section.

Combat
New rules for special maneuvers, and other tweaks to how combat works.

Crafting
An overhaul of the crafting process for mundane items, to make it compatible with our skill changes.

Creature Training and Riding
Rules for riding that are less confusing and actually work.

Magic Items
New rules on creating and using magic items.

Movement and Fatigue
A new long-term movement and action system to accompany our skill changes.

Special Conditions
Status effects that have been modified.

Miscellaneous
Other assorted changes to how the game works.

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Revised Rules

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